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jump in final fantasy mtg Freya Crescent · (FIN) #138 · Scryfall Magic: The Gathering Search All cards will be carefully packed for safe transit Final fantasy - Jump In
Description
It's an inconsistent mess with a weak theme that doesn't work at all and many cards that make no sense in that deck

Table of Contents Magic: The Gathering: Final Fantasy is here, and alongside it arrives four 100-card, ready-to-play Final Fantasy Commander Deck products

Now that I have thought about it a few days, I think Solitude is clearly the better of the two, since it is not only a premium removal spell but also a viable win condition with its 3/2 body

If you have other creatures to sacrifice to Sephiroth, you can pump up Aerith into a very chunky lifelinker that your opponent doesn't want to kill
